We don’t just want to teach you how to develop games in this course. While developing this amazing app we will also teach you how to create your own 3D Models in MagicaVoxel that you can use in your own games or even sell. To really understand the concepts we’re going to be working with them while developing our own version of the famous Crossy Road app. We’ll then move on to the SceneKit Framework which is the basis for most of the 3 dimensional iOS games. Then we’ll develop an incredible Angry Birds game from scratch, where we will learn how to design levels, work with physics and so much more. We’ll start this chapter by developing our own version of the popular Color Switch app that will teach us already a lot about this framework. We’ll start with simple games while getting to know the UIKit Framework, once we’ve gotten more comfortable we’ll advance to developing multiple 2D games with the SpriteKitFramework, which is the basis for most 2 dimensional iOS Games. Then we’re going to use what we’ve learned and apply it by creating multiple games from scratch. We’ll take an in depth look at its functionality and the theory behind it. In each chapter of this course we’ll learn all there is to know about a certain framework. ![]() Mobile game development is an incredibly extensive and exciting topic, which is why we have created this complete course that will allow you to become part of the amazing world of mobile game development. Become a mobile game developer by building some of the most famous iOS Games like Angry Birds, Crossy Road, Color Switch and more.
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